Pengembangan E-Modul Pendidikan Agama Islam Dengan Smart Apps Creator Berbasis Pendekatan Game Method Di SMK Muhammadiyah 1 Kalirejo

Authors

  • Eva Riantika Diani STAI Ma’arif Kalirejo
  • Inarotul Ulya STAI Ma’arif Kalirejo
  • Anisa Riskia STAI Ma’arif Kalirejo

DOI:

https://doi.org/10.51614/8eceva17

Keywords:

E-Modul, Pendidikan Agama Islam, Smart Apps Creator, Game Method

Abstract

This research aims to develop an Islamic Religious Education (PAI) E-Module based on the Game Method approach using the Smart Apps Creator (SAC) application for Muamalah (Mutual Assistance) material at SMK Muhammadiyah 1 Kalirejo. This development was motivated by low student enthusiasm for the PAI learning process, which was considered boring and less interactive. This study employed the Borg & Gall Research and Development (R&D) model (modified) with seven stages. Data collection instruments included validation by material and media experts, teacher assessments, and student response questionnaires. The validation results obtained an average feasibility score of "very feasible" (91%), while student responses to the module's attractiveness averaged 90%, categorized as "very interesting." This indicates that the developed e-module is feasible and interesting for use in PAI learning.

References

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Mawati, Iva.2023. Pengembangan Multimedia Interaktif Berbasis Aplikasi Smart Apps Creator (Sac) Pada Materi Siklus Air Kelas V.

Mega Ningsih. 2024. Pengembangan E-Modul Matematika Dengan Smart Apps Creator Berbasis Pendekatan Problem Solving Pada Siswa Sma.

Mulyadi, Mulyadi. 2016. “Studi Pemikiran Pendidikan Islam Modern.” Fikroh: Jurnal Pemikiran dan Pendidikan Islam 8(2). doi:10.37812/fikroh.v8i2.4.

Nurrisa, Fahriana, dan Dina Hermina. 2025. “Pendekatan Kualitatif dalam Penelitian: Strategi, Tahapan, dan Analisis Data.” 02(03).

Sugiyono. 2008. Metode penelitian pendidikan: (pendekatan kuantitatif, kualitatif dan R & D). Cet. 6. Bandung: Alfabeta.

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Published

2025-05-16

How to Cite

Pengembangan E-Modul Pendidikan Agama Islam Dengan Smart Apps Creator Berbasis Pendekatan Game Method Di SMK Muhammadiyah 1 Kalirejo. (2025). An Naba, 8(1), 50-64. https://doi.org/10.51614/8eceva17