Peningkatan Kemampuan Literasi Membaca Siswa Kelas 1 Melalui Game Based Learning di SD Negeri Tambaksumur I Tirtajaya
Abstract
This study aims to improve students' reading literacy skills through the implementation of Game Based Learning strategies. The study used a Classroom Action Research (CAR) method conducted in two cycles, with each cycle involving the stages of planning, action implementation, observation, and reflection. The research data consisted of the class average scores and the percentage of students achieving mastery, analyzed descriptively. The results showed a gradual improvement in students' reading literacy skills. In the pre-cycle stage, the students' average score was 62.4 with a mastery percentage of 36%. After implementing Game Based Learning in Cycle I, the average score increased to 75.8 with a mastery of 64%. Then, in Cycle II, the average score reached 85.6 with a mastery percentage of 88%. The results show that implementing Game Based Learning is effective in improving the reading literacy skills of first-grade students at SD Negeri Tambaksumur 1. This strategy can also create a fun and interactive learning atmosphere, boost students' active participation, and encourage teamwork in reading activities.
Peningkatan Kemampuan Literasi Membaca Siswa Kelas 1 Melalui Game Based Learning di SD Negeri Tambaksumur I Tirtajaya
Abstract
This study aims to improve students' reading literacy skills through the implementation of Game Based Learning strategies. The study used a Classroom Action Research (CAR) method conducted in two cycles, with each cycle involving the stages of planning, action implementation, observation, and reflection. The research data consisted of the class average scores and the percentage of students achieving mastery, analyzed descriptively. The results showed a gradual improvement in students' reading literacy skills. In the pre-cycle stage, the students' average score was 62.4 with a mastery percentage of 36%. After implementing Game Based Learning in Cycle I, the average score increased to 75.8 with a mastery of 64%. Then, in Cycle II, the average score reached 85.6 with a mastery percentage of 88%. The results show that implementing Game Based Learning is effective in improving the reading literacy skills of first-grade students at SD Negeri Tambaksumur 1. This strategy can also create a fun and interactive learning atmosphere, boost students' active participation, and encourage teamwork in reading activities.
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Data Availability Statement
The research data supporting the findings of this study are available from the corresponding author upon reasonable request or deposited in institutional repositories.
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